Archive for February 2022

Commandos 2 port update, Apple Silicon Compatible now!

As you already know I manually update ports where I hear that there are issues with a specific port with the Apple Silicon chip. In this case there was one with Commandos 2 (now 50% off), which has been addressed and now works. With the old engine in combination with the Apple Silicon Macs, the game would give a black screen. Now this is fixed, Apple Silicon Macs can now fully enjoy the game as well.

When you experience issues with games in the database with your Apple M1 Apple Silicon chip mac, please let us know using the Porting Kit “help” form or the “report a problem” option (more –> report a problem) in the port.

Changes: 
– Fix for black screen M1 Apple Silicon Macs

Go to the game port page up here…

Porting Kit 5.0 Released in experimental mode!

Yeah! Awesome work of Vitor, bringing Porting Kit to Porting Kit 5.0. Its still in Experimental mode at the moment (Porting Kit preferences –> select experimental mode if you want to check it out already) and when there are no issues, then we will release it in the main branch within a few days! A lot of changes and fixes are implemented. Also a few very important ones.

Here is the list:
– install_mono and install_gecko processes should be killed during wine prefix creations
– Fixing installation notification
– When bringing the installer window to front, PK shouldn’t fail the installation if it fails to find the window
Added option to uninstall the Porting Kit
– After the cache is cleared, the default library should be loaded normally
– Adding keyboard shortcut to Kill All Wineskin Processes
– DOSBox master wrapper should be downloaded properly
– If an app is being installed in a removable device, its creation should happen completely inside that device
– Adding warning in case CD port is being installed with no disc inserted
– Adding source ID field to Developer tab
– Now it’s possible to add the source ID of a port in its flags with ${sourceId}
– Cancel button now closes the installation window, to avoid further operations
– If the installation is cancelled, the next step shouldn’t start
Advances towards making PK Linux compatible
– Trying to avoid an undefined model in macOS
MoltenVK versions other than 1.1.6 should be handled correctly
– Organizing Wine/Wineskin naming
– Adding a default scrollbar to PK
– If an engine has no MD5 in the server, it should still be used in case it’s downloaded
– It should be possible to save the same port multiple times in the Developer tab
– Rephrased some sentences so it suits any system
– Properties window should work properly
– Adding www to the requests, to avoid issues with CloudFlare
– Refactoring the Porting Kit from Javascript to Typescript
– Multiple other bug fixes and improvements

If you haven’t Porting Kit yet, get it here…

Might & Magic IX wrapper update –> Apple Silicon compatible

Quick heads up. We made an update for the port Might and Magic IX. The game crashed at startup for M1 Apple Silicon, but it’s fixed in the latest CX21.1.0 engine. So we made this manual update for the game. Enjoy

Changes:
M1 Apple Silicon compatible

Porting Kit game pages are here…

Lords of Magic wrapper update Apple Silicon Compatible!

Past week I dis some wrapper updates for some games fixing things and also making some more ports M1 Apple Silicon compatible. Of course, many games are already Apple Silicon compatible, but also a bunch of ports aren’t and needs to be updated. So the besides Supreme commander Forged Alliance I also  made an update for the port Lords of Magic. The game crashed at startup for M1 Apple Silicon, but it’s fixed in the latest CX21.1.0 engine. So we made this manual update for the game. Enjoy

Changes:
M1 Apple Silicon compatible

Porting Kit game pages are here…

Wrapper update Supreme Commander Forged Alliance (Apple Silicon Compatible)

Quick heads up. We made an update for the port  Supreme Commander – Forged Alliance. The game crashed at startup for M1 Apple Silicon, but it’s fixed in the latest CX21.1.0 engine. So we made this manual update for the game. Enjoy

Changes:
M1 Apple Silicon compatible

Porting Kit game pages are here…

Archvale for Mac

Journey across diverse regions, looting and crafting your way to better weapons and equipment. Through these upgrades you will be able to succeed against the host of enemies that await you and stand between you and the truth about the said-to-be-mythic arch to Archvale! I checked the game port on my Intel Based Macbook pro 2019 and on my M1 Apple Silicon Mac Mini and it works great! So if you like action and crafting games, then this one might be one for you!

Basic Portingkit Install Instructions GOG games:
1. Download the Archvale “offline backup setup” file(s) into your download folder.
2. Always read the “notes” of the game description first for additional steps!
3. Go to the library server tab and select the game you want to install and click “Install”
4. Portingkit will create the wrapper and locate your setup file in your download folder
5. The installation of the game will start, run through the install wizard.
6. After installation, exit the installer (don’t run launch the game).
7. Porting kit will say it has finished successfully.
8. Go to your local library tab and select the game and click “play”!
9. Enjoy the game!

Game Description:
A malicious and cruel king once ruled the land and terrorized all who faced him. He along with the fabled arch to Archvale have become the fodder for ghost stories and passed down myths. All that remains of him are the Undying; beings whom the king cursed with immortality to live out their eternity in his prisons.

Go to the game page of the game on Porting Kit up here…

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Archvale for Mac

Archvale for Mac