Announcing CX21.1.0 in Porting Kit!
Great news! As already hinted in the last post, here the official announcement for the CX21.1.0 engine! The next post will contain some of the already arranged updates of ports! The engine has been made possible with the help and hard work of Gxenx from the Portingkit Team and the unofficial Wineskin. He is doing a tremendous job keeping things up to date and functioning also regarding Wine. So if you wanna give him a token of appreciation you can donate him directly up here…
Changes in the the CX21.1.0 contain better support for M1 apple Silicon. Rollercoaster Tycoon 1 + 2 (for M1 Apple Silicon), SimCity 4 and much more and also much better support for M1 Apple Silicon. See the changelog below:
Our big reveal for this release is much-awaited support for Grand Theft Auto V (including GTA Online) on both macOS and Linux. Starting with CrossOver 21.1, you can now run Grand Theft Auto V via either the standalone Rockstar Games Launcher or Steam.
This release is also the first to offer official support for the newly released macOS Monterey. We also added support for several games that previously did not run on macOS and fixed an issue for certain launchers that were not working on macOS with CrossOver 21 (including MicroTik The Dude)
CrossOver 21.1 includes several other fixes, including ones for the recent updates to Ubisoft Connect and Quicken that caused problems running them in CrossOver. Additionally, this release includes improvements to wined3d and an update to Wine Mono 7.
Coming time, there will be another update period for game ports. For M1 apple silicon Macs will for every game switch to the latest CX21.1.0 engine so it will benefit the best support for the M1 Apple silicon chip. This change will be done within a few days and there will be an official post about that.
One thought on “Announcing CX21.1.0 in Porting Kit!”
Great news Paul…have the issues with MoltenVK for The Witcher 3 been fixed as well (such as invisible enemies)?