Archive for the News Category

Beta 2 of Crossover 21 released and what are the findings so far…

Beta 2 of Crossover 21 released and what are the findings so far...

As mentioned earlier and some probably have heard by mail replies as well, I am very busy with testing the Beta of CX21 and reporting bugs to get solved. The CX21 will be the new engine we can use in the near future when released, including some extra patching to solve some extra stuff like the Origin Client. But you may wonder what we are experiencing thus far in the latest Beta release of Crossover 21. We will tell you in the next coming paragraphs.

M1 Apple Silicon Support:
Maybe one of the most important things is Apple Silicon Support for games. We found that this has been improved a lot. Games like, Skyrim SE (without too many glitches), Monkey Island 4, Dungeon Keeper 2, and many more where we don’t know off (because we cannot test thousands of games in such a short notice) are now starting to work. We see also big steps forwards in other games, like that it first in CX20 didn’t launch at all, but now it launches but has some slowness issues or crashes. But there is process, as you know what I mean.

More games which stopped working in Catalina are working again as well!
We have tremendous good news! A bunch of games which stopped working in Catalina 64bit. Start working again in CX21! An important Xaudio bug has been resolved, making a lot of Ubisoft games work again, like Rayman Origins, Rayman Legends, Assassin Creed 2, Assassin Creed revelations , Anno 2070 and more. These popular games suffered under this bug in Catalina 10.15 and up, but is now fixed in CX21.

But thats not all, also Steam bugs are solved and working better and faster (no big delays anymore) and more games are working better (like Tomb Raider 2 and Tombraider 4) including improved Directx11 support in 64bit games. Yes, a lot of joy is coming!

Still a lot to do:
Although we certainly won’t complain about CX21, there is still a lot to do. Especially for M1 Apple Silicon support we have a long road to go. It’s improving but we aren’t there yet. But we are happy to see Wine development is going the good way, also for M1 Apple Silicon. I will in the coming time do more videos (Porting Diaries) regarding M1 Apple silicon gaming, to show what is all possible already :)

We are now in the second beta, so I expect only a couple of weeks for the real release. Then we will add some extra patches which will have some better compatibility and then, on the end of the road there we hope to have also the Origin Client back in business again which means all the C&C games, and many others are back playable again in Porting Kit. In short, there are a lot of cool things happing and we hope to have this all in place in a month or so.

Love the work we do? Become a Patron… and get extra Tiers! Want to support Porting Kit? Buy also Crossover from Codeweavers! They are mass contributors of Wine development and are the core people making this possible.

Syberia and Syberia 2 port updates and new videos (works also on M1 Apple Silicon Macs)

Great news! Now you have obtained Syberia (or when you are quick to get it now freely!) and Syberia 2, you can play this game on Big Sur and if you have an Apple Silicon Mac, play Syberia and Syberia 2 on that as well! You can find the 2 ports in the Porting Kit game library.

I even made 2 videos about that (Syberia and Syberia 2) playing the games on my M1 Apple Silicon Mac Mini. I like the second video the best myself :) Check them out below:

Syberia and Syberia 2 free for 48 hours!!

Great news! If you like adventure games and you haven’t Syberia and Syberia 2 yet, then get them free within 48 hours on GOG.com!  To obtain the 2 games freely click on the get it button on the home page, then it will be added to your account.

Both games are downloadable native for Mac, but are supported up to Catalina and not supported on Big Sur. Well, looks like we need to make it available for Big Sur and M1 Silicon as well. I made Syberia 1 and Syberia 2 already available for Big Sur now and it’s working fine on my Intel Macbook pro 2019. Both games are also tested and working on my Apple 1 Silicon Mac. The ports are now visible in the Porting Kit database. Enjoy!

Get the games free now! But be quick, 48 hours are past in no time!

Survey: What do you wish to be changed in Porting Kit?

Survey: What do you wish to be changed in Porting Kit?

Paulthetall.com has been around about 10 years and Porting Kit about 5 years. We had Porting Kit 3, and were forced to move over to Porting Kit 4 because all of Apple changes in the OS and environment and hardware. But besides that…is Porting Kit satisfactory? Do you miss things, or is the GUI not logic? There seems to be regularly confusion about the working of Porting Kit. What do we miss? where can we improve?

We want to have your input on that. How can we make Porting Kit more logic and easy to use for everyone. Please comment on this post to post things where we can improve on the GUI/logic-ness of Porting Kit. Yes “technically” we may have some things left to work on especially for M1 Apple Silicon Macs, but in this we are dependent on Apple fixes/support in Rosetta and Wine development.

We love to hear from you :)

New Crossover version is in Beta which means CX21 Engine is coming within weeks!

New Crossover version is in Beta which means CX21 Engine is coming within weeks!

Crossover CX21 is in beta mode, this means that in not too long (weeks) we will have access to a newer engine!! Yes and newer engine means better support, fixes and especially great news for Apple Silicon Macs which will get better support! We are looking forward to the new release an I am working at the moment very hard to submit bugs which are CX19 and CX20 to be addressed and fixed in CX21. I know for sure already that Monkey Island 4 and Empire Earth for example will work on Apple Silicon on CX21, but this only one of the few I tested!

Testing, testing, testing. Because its so important to have a good working CX21 engine I am spending a lot of time doing bug reports at Crossover (Promocode 30% “Portingover”) in the beta, so updating WSI2 files to WSI3 will be postponed for those couple of weeks. Lets hope we will have an awesome working CX21 with as much game compatibility as possible!

Complete Porting Kit database update….making it Linux ready!

Complete Porting Kit database update....making it Linux ready!

Here a quick heads up. As you know we never stand still at Porting Kit. It sometimes may look like there is not much going on, maybe in some periods less blog posts, but we never stand still! In the background we are always, updating ports, working on new features and fixes and updates of Porting Kit itself. Today I want to let you know (perhaps you already saw) we are updating all ports in the database. Why?

  1. Updating all game descriptions with also the general install instructions.
  2. Updating ports to see it requires newer (or older) engines for best compatibility.
  3. Updating Steam ports to make sure there are no issues in Steam
  4. By updating we automatically transform the ports to WSI3 Files which gives more features and also Linux ready!

The last one is a very interesting one in out vision to be able to use Porting Kit also in Linux! Porting Kit is created in Electron and this way also easy to transform it for Linux usage. Isn’t that cool? So meanwhile we are working on updating the database, which we expect to finish in 2 weeks. On the Porting Kit site we are meanwhile working on the Linux version of Porting Kit.

Possible Wrapper creation issue after latest update + Steam issue fixed. (resolved)

Update: Problems resolved. No porting kit update was required.

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To cover two things in one post. I have some good news and (very temporarily bad news :P. The update of PK last night (we have to deal with a lot of things and challenges lately regarding Mac OS) may broke the wrapper creation (screenshot). You can workaround it to put your Porting Kit in the “Enable Experimental features” mode. You can do that using the “Portingkit top menu –> preferences –> select the “Enable Experimental features” checkbox” and restart porting Kit. then it should be fixed. We will fix the issue today so we hope the hinder will be at a minimum.

Number two, we managed to fix the default steam bug not showing the stare (black screens). Normally we had a workaround using these settings… these aren’t required anymore in new steam port installations.

Steam connection issue + fix

Steam connection issue + fix

Maybe you found out yourself lately regarding logging into steam, but there seems to be a specific issue with Steam at the moment that logging into steam takes a while. Besides that the store and library may be black as well.  The cause is that on every launch, Steam now randomly picks whether to use UDP or WebSockets to connect to the servers, and WebSockets don’t work under Wine for some reason.

You can fix all the issues (slow login and the black screens) by using these settings in screenshot. We are at the moment looking to automate this on startup, so no actions are required.

New video tutorial about: “What is Porting Kit?”.

Because we regularly we get questions about what Porting Kit does and is, we made a video introduction about it. Watch it below. It shows the link between Porting Kit and Wineskin and the opensource code Wine. It’s just over a minute long :)

Porting Kit 4 Beta process and more news and updates

Porting Kit 4 Beta process and more news and updates

An update of the process of the development Porting Kit 4 Beta. It has been een rough way since the 64bit only Mac OS update and Catalina 10.15x and Big Sur 11.x, introduction of Apple Silicon and more. We were forced to abandon Porting Kit 3 and move to the early stage Porting Kit 4.0 which still had and has bugs and some issues. But with some bumps in the road Porting Kit is and will be more and more stable.

We implemented the start of Apple Silicon Support. We added D3d11 support (64bit only at the moment) which made it possible to bring some very cool and popular DirectX 11 games to Porting Kit like Age of Empires 2 Definitive Edition and Witcher 3 and Skyrim SE. We brought meanwhile most of Porting Kit 3 functionality to PK4. The App is Apple signed and noterised, which means it is safe and secure and can be easily installed and used. And much much more.

At the side line Gcenx has been working hard on improving Wineskin to version: 2.9.0.8. with loads of changes and fixes. This wineskin version will automatically applied in the experimental version of Porting Kit and will shortly be applied on the main/official branche as well. Besides that, the engines has been improved and contains some extra fixes including the one for the GOG.com installers (fixes the error messages at the end).

Coming update of the main/official PK4 of next week will contain a lot of fixes and improvements which are already applied on the experimental branche.

A quick overflight of short term Porting Kit plans/implementation:
– WSI3 files implementation. This makes the installer very intelligent to apply all kind of extra steps. Think about, specific settings for specific videocards, extra
settings, etc.
– Re-implementation of the forums + Ranking of games. It’s almost ready to be implemented.
– New Engine CX21 with better support for D3D11 and Apple Silicon etc.

Long Term plans:
– Linux support
– Chat function
– Multiplayer support within Porting Kit with each other.
– VIP options and support.

So here is the top of the iceberg which is coming up! Exciting times and great perspective for Porting Kit now and in the Future!