Archive for the News Category

Big Sur OS 10.16, don’t update yet!!

Big Sur OS 10.16, don't update yet!!

Yeah, I am sorry for quite a late reply regarding the Mac OS 10.16 – Big Sur update. Normally I am quit early regarding Mac OS updates, but I was not able to react yet on this subject. But now we are, I can tell you that Big Sur has some challenges, also with Rosetta and such. We want to be fully certain, that things work properly in Big Sur.

Because of all the changes Apple makes lately it is extreme hard to follow-up, especially while we are a team doing this in our freetime. We all have jobs, and wives/children and or girlfriends which consumes a lot of time. So also for Catalina OS 10.15 we were (although we had a “workaround” solution with SIP disabled) a year behind. Because now we have finally a solution for Catalina to have it SIP enabled (with Porting Kit 4.0 where the beta will be released very soon), Big Sur arrives again with it’s own challenges. Then we have soon another problem because Apple drops Intel chips and starts with its own chips….(yeah challenge after challenge). About that part we don’t have a solution yet….luckily we are a year further when this starts to be a big concern. So lets hope in the meantime we will get a solution for that and we eagerly look at Codeweavers to do magic for that matter.

Summed up, don’t update to Big Sur yet, if you have access for preview versions and such. We are very busy with PK 4.0 which will be a must have with all the new enhancements, especially for Catalina OS 10.15 (SIP enabled), and Dean (Wineskin) will be testing a new CX engine in Big Sur, to have Wineskin and Porting Kit Running in there.

We keep you posted in this. Meanwhile enjoy Porting Kit on Mac OS Catalina 10.15 and below :)

New Porting Kit 3.x install and usage video tutorial + Sneakpeak Porting Kit 4.0!

Here a new video tutorial with the old Paulthetall.com in and outro about how to install games (GOG.com and Steam) in Porting Kit with Porting Kit 3.x. It also gives a sneakpeak of Porting Kit 4.0 which is coming very soon as Beta. Porting Kit 4.0 does not need SIP disabled and is notorised and signed, so Catalina security ready :). Besides that Porting Kit 4.0 will be more stable and will have way more possibilities.

This video tutorial has been especially created because of the recent extra step of selecting the setup file which is recently required to prevent bugs of Catalina security. Enjoy the tutorial!

Porting Kit website…
Porting Kit help page….

Grand RPG sale on GOG.com with up to 90% discount.

Grand RPG sale on GOG.com with up to 90% discount.

With over a 180 with up to 90% discounted RPG games on sale, GOG.com makes it another tempting weekend to get your wishlisted games :) I will name a couple of popular and high discounted ones starting with some native Mac games:

Like Baldur’s Gate Enhanced and Baldur’s Gate 2 Enhanced with 50% off. Then with the same discount we have Icewind Dale Enhanced (-50%), Devinity: Original Sin 2 and Tyrany: Gold Edition. Then to the more higher discount of 60% Pathfinder: Kingmaker Explorer and Pilars of Eternity and with  66% we have the Bards Tale IV! Then with even 75% some great classics as: Never Winternights Enhanced Edition and Torment Tides of Numenera and Wastlands 2! Those are just a few of many great classics with much discount.

Lets go to the games for which I have a port available in the Porting Kit database. I only name a few, if you doubt if I have a port for it in the database then search the Porting Kit database manual for the game. Lets start with of the least discounts of 49% off: The Temple of Elemental Evil! Then with 65% off Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2!  Then getting more serious with 75% of Dragon Age – Origins and the recent ported Shadow Run games: Shadow Run – Dragonfall and Shadow Run – Returns! Then finally in this promo post I present Ys 1 + 2 (-70%) and YS Origin with a very nice 75% off. Enjoy the sale!

Go to the Promo page with all the sales up here…

Portingkit update 3.0.42 and fix engines download Mojave and below.

Portingkit update 3.0.42 and fix engines download Mojave and below.

Original Wineskin Website down:
Porting Kit 3.0 got an update fixing a few things. It seems that the original Wineskin website is offline for a while which caused problems in Porting Kit downloading Wine Engines for Mac OSX Mojave and below. So if you had earlier a message “This engine is not available” then this problem has now been resolved with the latest version of Porting kit.

New Portingkit update enforced:
So make sure you update to the latest version. Porting Kit has enforced the update to Porting Kit, but check the version in “About porting Kit” that the version is 3.0.42. We are not sure how long the issue was present, but it might be over a month. So if you read this and you had this issue the past weeks, then please retry installing your game, because the prblem has now been resolved.

Porting Kit Legacy retires:
Porting Kit legacy has been there for a long time, but has been harder and harder to maintain and prevents further development for Catalina and up. Also because the usage of the app dropped wide under the 1 percent, so there are just very few people using it anyway. The Porting Kit Legacy app can still be downloaded, but will not be supported anymore. Also the big download link for Porting Kit legacy is gone, but is still available.

Porting kit 4.0 development is making process:
Progress of Porting Kit 4.0 (Works SIP enabled) is under heavy development and the basics are almost in place which means in not too long there will be a beta available which is especially interesting for Mac OS Catalina users :)

Check the new download page of Porting Kit up here…

Portingkit forum turned off for now because of spam, will be reopened with Porting Kit 4.0.

Portingkit forum turned off for now because of spam, will be reopened with Porting Kit 4.0.

Here a quick heads up. As you may have noticed, the Portingkit.com forum has been a victim of massive spamming. It didn’t matter have massive the security was, it was a nightmare. There was lately an spammer making 100.000 forum posts!! That made us decide to turn off the forums because it was a nightmare to maintain it.

So tonight the forum will be turned off and if there are issues or questions please use the contact form so you can contact us instead of the forums. We will try to answer the emails as much and as fast as possible. The forums will be reopened with Porting Kit 4.0 and with a massive security to avoid the problems we had now. Porting Kit 4.0 is well underway and hope to have a first beta very soon.

Keep an eye on the blog for updates!

Portingkit bug Winetricks Fixed + new Portingkit version!

Portingkit bug Winetricks Fixed + new Portingkit version!

A quick heads up, in Porting Kit there seemed to be a bug recently with Winetricks. So if there was a specific game needed winetricks to work, most likely these games wouldn’t launch/start or function properly. This has been fixed yesterday. So if a specific port was not working recently after install, then make sure that you update Porting Kit now and retry.

Fixes and improvements in 3.0.38:

  • Fixed: App Translocation shouldn’t be automatically disabled in Catalina (because it can’t)
  • Fixed: Winetricks path fixed for Wineskin 2.9.0.7+
  • Fixed: Added precaution to avoid setAppearance: exception
  • Fixed: Adding Catalina precautions while downloading and installing extra files, and while running installers
  • Fixed: Winetricks installation
  • Changed: Copyrights should be stored in the wrapper Info.plist file
  • Fixed: While copying the master wrapper, it should be cleaned from App Translocation issues


Portingkit 4.0 news:
Development of Portingkit 4.0 with loads of new features and possibilities and multi-platform is ongoing. Basic installations already works and we hope to give a sneak peak of the new version soon including the capabilities.

Porting Kit update 3.0.30 released!

Porting Kit update 3.0.30 released!

[Update!]
As you all may know we are working hard on Porting Kit 4.0 which will be completely rewritten and also has way much extra possibilities and features and is written in a multiplatform source-code which will make a Linux and even Windows version of Porting Kit possible. But before this New version can be released (within few months) we have Porting Kit 3.0 having some major bugs. So we made a few fixes past days and will do 2 more before the full focus will be on Porting Kit 4.0. Below the fixes implemented with version 3.0.30.

Properties window:
The update of 2 days back fixed the bug which could apply/save the “properties” window of an installed port (spacing).

Mac driver selection:
Another way important fix is that the X11 driver was selected at all times even when Mac Driver was set on the server side. In most cases Porting Kit would use the Mac Driver anyway, but in some cases brought up some bugs which could causes games not to function properly. That issue is fixed, and If you installed past 2 months a game and is not function very well I recommend to check (more –> wineskin tools –> open wineskin –> screen settings –> select the mac driver instead) and change it to Mac driver or reinstall the port.

Installer is not forced in forefront anymore:
Yes, it may have been annoying but Porting Kit forced the installer to the forefront which made it not possible to do something else (with good reason) because the installation process needs to be closed properly or there will not be a “play” button to start the game. So all Porting Kit Installer windows needs to be closed first. Sometimes an installer window still hides behind the Porting kit, so that’s why. But on the other hand some installers flicker (like Red Alert 2 ) when the window is forced to front. So that makes the installation a bit more responsibility of the user now to close it properly :)

Porting Kit should move itself to the Applications folder if App Translocation is happening:
Translocation is a real curse on the Mac, and cause of crashes and freezes and other bugs, so the best simple way is simply move the Porting Kit app to the Apps/application folder at all times.

Custom Exe’s Fixed:
Another recent bug was that you could run custom exe’s using the quick menu on the left of the library (local installed ports), but when you clicked it first and then on “play” it would only launch the main game (not the DLC/Setings/Custom exe). That has now been fixed :)

Now these bugs are fixed, full attention of development will now go to Porting Kit 4.0 instead of 3.0.

If you didn’t got the message for the update yet, then do it manually using Porting Kit top menu –> check for updates.

Check the release notes up here…

2 more video tutorials installing Red Alert 2 and Star Wars Galactic Battlegrounds in Porting Kit on Mac OS Catalina.

I made 2 more video tutorials while installing Red Alert 2 (frist Decade DVD version) into Porting kit in Catalina and Star Wars Galactic Battlegrounds (GOG.com version). The video shows also some basic install info of Porting Kit preventing unnecessary bugs and issues. In Porting Kit 4.0 those issues will not be there because then the app will be signed and noterised and some other stuff. All focus now is on PK 4.0 so we need to “live” with the existing bugs at the moment. If you have issues with Portingkit make sure to check this Porting Kit tutorial page…

The games work great and check them out :)

Some wrapper updates, fixes and improvements.

Some wrapper updates, fixes and improvements.

I have been very busy lately with updating, improving and fixing old ports making it (when not already) Catalina OS 10.15x compatible. Meanwhile, Vitor is working hard on Porting Kit 4.0 and Gcenx/Dean is working hard to make a SIP enabled compatible engine for Catalina 10.15.x. We are processing a lot and there is lots and lots of cool stuff coming up soon with the new Portingkit 4.0. More about that soon.

Besides the many updates you probably saw on your rankings page, a few written comments about that on the blog. First some game port fixes :

Rise of Nations Extended Edition:
Fixed sound/music. Somehow for many Rise of Nations didn’t work (OS 10.14.x and below). That has now been all fixed.

Evil Genius:
Fixed launch problem for Evil Genius for Catalina OS 10.15.x. It seemed it didn’t work with the Catalina Wrapper, but has now been fixed.

Gabriel Knight 3:
In Gabriel Knight 3 there seems to be a bug which cause the game to freeze when analysing a piece of effidence. That has been traced and now fixed.

Stronghold HD and Strong HD Crusader:
Fixed multiplayer (Directplay) for both Stronghold HD and Strong HD Crusader (+ Extreme). you first couldn’t click on multiplayer (nothing happened), but now you can set up a LAN/TCP-IP connection with someone else.

Besides these, I ran though dozens of ports which still had Winetrick Directx9 (fased out in Winetricks) in the install script and replaced it with d3dx9. These ports may had launch issues as well, which should be fixed now. If you see in the ranking tab some updated games where you had trouble installing in the past, then please retry.

Very important. The wrapper fixes wouldn’t been happened without the help of community members who reported the issues using the contact form in porting Kit. Special thanks to them! So keep reporting game issues (which are in our database) if you run into one. We will try to help out.

Porting Kit 4.0 in progress and some more port fixes and “Yesterday” gets GOG.com version.

Porting Kit 4.0 in progress and some more port fixes and "Yesterday" gets GOG.com version.

Time is not standing still and a lot is going on in Porting Kit world. At first, past weeks I have done a lot of port updates and fixes. With some I only did only some text updates and for others fixes. I will name the list i’ve done. If you see a game you tried in the past and din’t work for you, please retest now :)

Fixed ports:

New GOG.com version added:

Porting Kit 4.0
Porting Kit 4.0 is coming soon! While Porting Kit 1/2/3 was made with old code and slow and is a bit buggy. Porting Kit 4.0 will be completely rewritten from the ground in Electron, which will make it platform compatible as well, which means PK can be released for Linux, or even Windows! But that’s not all, because it will be much faster, much more reliable, way more compatible for new changes like auto update of game ports when released, easily help to translate PK in every language, even more beautiful GUI, and much much more! Vitor is working hard on that project and has making good progress. We hope to inform you soon more about the process and new features. Keep a close eye on the blog!!