Archive for the News Category

Some Winetricks issues! We are working on it! (Resolved by PK4 update)

Some Winetricks issues! We are working on it! (Resolved by PK4 update)

Update: And totally fixed now in Porting Kit 4 :) The fix will be implemented on Porting Kit 3 as well in a new update. IF you are on Mac OS Mojave/Catalina/Big Sur and you still have Porting Kit 3, we encourage you to go to Porting Kit 4 beta as soon as possible. Download it from the porting Kit website here…

Update: Seems it’s not completely fixed yet. seems there are multiple directx9 versions which are used in winetricks. We are adding these in the backup server, so we expect a full fix later today.

Update: Fallback is in place!! It took a day longer then we wanted, but finally the issue in Winetricks has been addressed and we created a fallback that, if something like this happens again we aren’t dependent on a third party. The backup option required an update of PK4 and has been pushed a few hours back.

So if you read this, and didn’t saw an update yet. Restart Porting Kit and go to library tab for the update.Then!! Install the ports again which you want.

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A quick heads up. We are working on an Winetrick issue (directx) at the moment. Some winetricks require directx and somehow that doesn’t download which ends in the failure of a Winetrick. Tricks like:
Directplay
Directmusic
dsound
d3dx9
etc.

This ends an installation of a port prematurely. We are aware of the issue and working on the problem. So if you run into port installation failures, then don’t panic, we are working on the issue, keep a close eye on the blog when it should be fixed and then when green light retry the installation of the port. The issue counts only for the people who never did a directx9 trick in the past. IF you did with another game you are safe because every Winetrick gets cached.

We hope to have this fixed today.

Crossover 20.0.4 has been released!

Crossover got an update to 20.0.4 if you own Crossover then you can update it and it has a few fixes and features. See the changes below. Codeweavers is an important partner which contributes a lot to the Wine project and also makes Porting Kit possible. Because Codeweavers has a good relationship with us we can also offer a promo-code “Portingover” with a nice 30% discount for Mac and Linux.
 
20.0.4 CrossOver – January 27, 2021

  • Bug fixes for all platforms:
    • A bottle which was registered exactly on a release date no longer shows as unregistered.
    • Office 2010 bottles activated with old versions of CrossOver no longer need reactivation.
  • macOS:
    • Fix an interaction with our password dialog and the Big Sur key chain.
    • Bluetooth Xbox One controller support for Intel macs.
    • Work around an Apple Silicon bug that prevents some older games from working when they request a 640×480 mode.
    • Prevent a crash on Big Sur when clicking on a Cross Tie file.

 
If you don’t own Crossover yet, you can get it up here…

King of Dragon Pass for Mac

Back from the past, King of Dragon Pass has been back into the Porting Kit database. On request we returned the game port to Porting Kit because the native version doesn’t work on Catalina 10.15.x and Big Sur 11.x and up. Play this classic on your Mac on your latest Mac OS :) Have fun!

Basic Portingkit Install Instructions GOG games:
1. Download the King of Dragon Pass offline backup setup file(s) into your download folder.
2. Always read the notes of the game description first for additional steps!
3. Go to the library server tab and select the game you want to install and click: Install
4. Portingkit will create the wrapper and locate your setup file in your download folder
5. The installation of the game will start, run through the install wizard.
6. After installation, exit the installer (don’t run launch the game).
7. Porting kit will say it has finished successfully.
8. Go to your local library tab and select the game and click: play
9. Enjoy the game!

Game description:
King of Dragon Pass is a game like no other. It combines strategy, adventure, RPG, and civilization sim, but it focuses mostly on storytelling. Each turn the game offers you with a choice to make and the progress of the story depends solely on your decisions. The difference between right and wrong is seldom obvious, but whatever action you take, be ready to face its consequences later. There are virtually limitless ways the story can unfold, so each play-through—whether it’s a quick game or an extended campaign—promises new adventures and plot twists! 

Go to the Porting Kit game page up here…

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Witcher 3 – Wild Hunt for Mac

We secretly had it already added to Porting Kit for about 1.5 weeks, but we needed to add a fix in Porting Kit first. Now we have done it just, we can finally officially release it on the blog: The Witcher 3: Wild Hunt for Mac! I tested the game on bot my high end Macbook Pro (intel) 2019 and on Apple Silicon Mac Mini (16 GB) and it works very well!! You need Porting Kit 4 beta to install and play the Witcher game. I also made a video of this one, you have to forgive my clumsiness with all the controls, but you will notice it runs pretty well on my Apple Silicon Mac Mini :)

Basic Portingkit Install Instructions GOG games:
1. Download the The Witcher 3: Wild Hunt offline backup setup file(s) into your download folder.
2. Always read the notes of the game description first for additional steps!
3. Go to the library server tab and select the game you want to install and click: Install
4. Portingkit will create the wrapper and locate your setup file in your download folder
5. The installation of the game will start, run through the install wizard.
6. After installation, exit the installer (don’t run launch the game).
7. Porting kit will say it has finished successfully.
8. Go to your local library tab and select the game and click: play
9. Enjoy the game!

Game description:
The Witcher 3: Wild Hunt, the RPG epic with a mature, non-linear story that reacts to your decisions, a vast open world with a living ecosystem, dynamic and tactical combat, and stunning visuals, is available on GOG.com!

Go to the Porting Kit game page up here…

Love the work we do? Become a Patron… and get extra Tiers!

DXVK Support is there for Porting Kit 4 Beta!

Great news! I made a separate post for this, but it’s important to explain, because DXVK support (Directx 10+11) is there!!! Yes that’s right, so this means big Directx11 titles will come to Porting Kit!!!!! And tonight we will make a massive introduction of the feature by releasing the port for Age of Empires 2 Definitive Edition!! I will make a video of the tutorial and that the game even works great on Silicon Macs!!

Important to note is that DXVK/Vulkan support works only in Porting Kit 4 Beta and not in Porting Kit 3! Porting Kit 4 will be the main Porting Kit app and Porting Kit 3 will eventually be fased out when all the functions (which PK4 is missing) from PK3 are migrated.

New version of DXVK released – OnePerDay

Porting Kit 3 master wrapper issue. (resolved!!)

As promised, issue has been resolved! Ports can be created normally again in Porting Kit 3 without issues.

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Since tonight, there has been a change on the wineskin master wrapper, this caused for issues for Porting Kit 3 (not Porting Kit 4 Beta). We are working to fix that.We will let you know on the blog. when its fixed (probably tonight) If you have Mojave or Above, then I would recommend to use Porting Kit 4 beta anyways.

Download it from the Porting Kit website up here…

Porting Kit 4.1.0 release with Apple Silicon support!

Yes! Finally! We talked about it in the past about the Apple Silicon Macs support in Porting Kit. Codeweavers already builtin the support in CX20.0.1 and CX20.0.2, but with Wineskin 2.9.0.7 RC2 and with the special built of CX20.0.2 engines (great work Dean!) in combination with Mac OS Big Sur 11.1+ we finally can play Windows games on Apple Silicon Macs using Porting Kit 4 Beta!

Wow, does all the games in the Porting Kit database work on Apple Silicon?!
Well, many of them do (especially the more newer games) but some older ones won’t. It requires a lot of testing to see what games work on the Silicon Mac and which don’t. Besides that you have to understand that Apple silicon support is still in the works at Codeweavers, and besides that Rosetta needs improvements as well and is in the improving process. So this will fix a lot of things in the future as well.

Whats tested and how do I know which games do not work on Apple Silicon?
We are working on a system that when we tested a game “not working” on Apple Silicon Macs, that it will show it. For the ones we don’t know now it’s still experimental and will come through time and testing clear. Remember what does not work now, may work in the near future with new engines and Better Rosetta2 support in new Mac OS updates.

Minimum Requirements for Apple Silicon:
– Mac OS 11.1+
Porting Kit 4 Beta (4.1.0)

We tested these games so far:
– Metal Gear Solid (works)
– Caesar 3 (works)
– Empire – Rise of a middle Kingdom (works)
– Zeus & Poseidon (works)
– Fallout New Vegas (works)

– Rollercoaster Tycoon (does not work)
– Rollercoaster Tycoon 2 (does not work)

Feel free to test yourself and let us know what works for you and which don’t. Some ports may need special tricks to let to work after all. Everyone who has Porting Kit 4 will receive the update message :) Have fun!

Another (install this time) bug with Porting Kit Beta 4.0.66 (resolved!)

With release of Porting Kit 4.0.68 this morning, the installation bug in Catalina has now been resolved.

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Sorry again, after a fix of the last bug of Porting Kit Beta 4.0.65, we have another bug now. This time regarding installing. You will get a “kernel32″ error message with every port you install. We are aware of the bug and expect it to be fixed today as well. We promise to do some better testing next time releasing an PK 4 beta update :)

For the ones who can’t wait to install a game, then please download Porting Kit 3 (if you not have it installed already) from the Porting.com download page. But again we hope to have this fixes a.s.a.p.

Porting Kit 4.0.65 released!

After the fix of Porting Kit 4.0.65 (see last post about that) we are delighted to announce another Porting Kit 4 Beta version (4.0.66).  Besides some cosmetic fixes it also contains a few updated  FAQ items, it has a few extra features. I will discuss the “Custom EXE creator” option and the “Theme chooser” in preferences.

Custom Exe Creator:
When you in Porting Kit 4.0.66 right-click on a local installed port (on the left) then you have an option to create a “Custom Exe”. What is a Custom exe? Well, for example when a specific game has a specific config .exe or you want to set a specific exe for a Mod you installed, then you may want that short-cut in the Porting Kit. You can do that simply by right-clicking the specific port and choose the “custom exe” option, then name it, and then select the specific exe you want to use. After clicking ok, the exe has been added into Porting Kit.

Theme chooser:
Yes it now possible to choose your theme as well in Porting Kit 4! Choose from the classic “Blue Galaxy” theme or the “Boxer Dark Shelf” or “Boxer Classic Shelf” theme. Click on the top bar using the Porting Kit menu, and choose “preferences” and then select your choice. Enjoy!

New Changes in 4.0.66:

  • Fixing Preferences window
  • Server app icons should be cached for better performance
  • Analytics step updated
  • FAQ updated
  • Refresh button in News tab should work properly
  • Reading local WSI files should work properly
  • Added right-click menu option to create new custom EXE (shortcut)
  • Fixed link colors
  • Underlines should appear in app descriptions
  • Now it’s possible to disable wrapper updates on PK’s userData.json file
  • Added Antivirus startup window

Check the new change log page of Pk 4 up here…

Porting Kit 4.0.65 update issue (visual bug) Resolved!

Problems are resolved. If you still have an issue with a black screen when you launch Porting Kit 4 Beta, then please re-download Porting Kit 4 beta from the Porting.com download page which is version 4.0.62 and this will properly update to 4.0.66.

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A quick heads up. There has been released a new version of Porting Kit 4: .0.65, which contains besides some new cool stuff, a bug that you cannot see the library anymore. We are working on the issue and expecting a fix today. Sorry for the inconvenience.

You can launch the ports meanwhile manually by going to the folder of the games username/apps/games folder and double-click the port icon.