Archive for the News Category

Some wrapper updates, fixes and improvements.

Some wrapper updates, fixes and improvements.

I have been very busy lately with updating, improving and fixing old ports making it (when not already) Catalina OS 10.15x compatible. Meanwhile, Vitor is working hard on Porting Kit 4.0 and Gcenx/Dean is working hard to make a SIP enabled compatible engine for Catalina 10.15.x. We are processing a lot and there is lots and lots of cool stuff coming up soon with the new Portingkit 4.0. More about that soon.

Besides the many updates you probably saw on your rankings page, a few written comments about that on the blog. First some game port fixes :

Rise of Nations Extended Edition:
Fixed sound/music. Somehow for many Rise of Nations didn’t work (OS 10.14.x and below). That has now been all fixed.

Evil Genius:
Fixed launch problem for Evil Genius for Catalina OS 10.15.x. It seemed it didn’t work with the Catalina Wrapper, but has now been fixed.

Gabriel Knight 3:
In Gabriel Knight 3 there seems to be a bug which cause the game to freeze when analysing a piece of effidence. That has been traced and now fixed.

Stronghold HD and Strong HD Crusader:
Fixed multiplayer (Directplay) for both Stronghold HD and Strong HD Crusader (+ Extreme). you first couldn’t click on multiplayer (nothing happened), but now you can set up a LAN/TCP-IP connection with someone else.

Besides these, I ran though dozens of ports which still had Winetrick Directx9 (fased out in Winetricks) in the install script and replaced it with d3dx9. These ports may had launch issues as well, which should be fixed now. If you see in the ranking tab some updated games where you had trouble installing in the past, then please retry.

Very important. The wrapper fixes wouldn’t been happened without the help of community members who reported the issues using the contact form in porting Kit. Special thanks to them! So keep reporting game issues (which are in our database) if you run into one. We will try to help out.

Porting Kit 4.0 in progress and some more port fixes and “Yesterday” gets GOG.com version.

Porting Kit 4.0 in progress and some more port fixes and "Yesterday" gets GOG.com version.

Time is not standing still and a lot is going on in Porting Kit world. At first, past weeks I have done a lot of port updates and fixes. With some I only did only some text updates and for others fixes. I will name the list i’ve done. If you see a game you tried in the past and din’t work for you, please retest now :)

Fixed ports:

New GOG.com version added:

Porting Kit 4.0
Porting Kit 4.0 is coming soon! While Porting Kit 1/2/3 was made with old code and slow and is a bit buggy. Porting Kit 4.0 will be completely rewritten from the ground in Electron, which will make it platform compatible as well, which means PK can be released for Linux, or even Windows! But that’s not all, because it will be much faster, much more reliable, way more compatible for new changes like auto update of game ports when released, easily help to translate PK in every language, even more beautiful GUI, and much much more! Vitor is working hard on that project and has making good progress. We hope to inform you soon more about the process and new features. Keep a close eye on the blog!!

Mac OSX 10.8.x – 10.12.x issues with latest WS11 (Steam) Engines resolved.

Mac OSX 10.8.x - 10.12.x issues with latest WS11 (Steam) Engines resolved.

It seemed that all people who had Mac OS 10.8.x up to 10.13.x had trouble with the latest WS11WineCX19.0.1 engine which is used for all Steam games (is required to let Steam work) and some other games. So that meaned, that if you had an older Mac OS for example 10.11.5 and you wanted to play Skyrim or Age of Empires 3, then you would end up in a “dosdevice not found” or similar error message which ended up in a premature failure. Well ladies and gentlemen, that is fixed now :) Thanks Dean!

So call on everyone with old OSX version to re-test the installation where you had trouble with recently. It should now give no problems with installation anymore.

Games tested in Catalina so far!

Here an quick update of games tested in Catalina (with SIP disabled).  Of course most games will work normally in Catalina as previous OS versions, but here at least a list of what I tested and know it works. Most Steam and Uplay games will work fine in Catalina as well. If you run into issues with some games in Catalina (except the known error “Error while listing folder contents” when creating wine prefix, that happens when SIP is enabled), then please let us know so I can take a look.

Tested by me Catalina games known to work:
Age of Empires 2 HD (Steam)
Age of Empires 3 (Steam)
Age of Mythology
Alan Wake
Anno 1404
Anno 1503
Anno 1602
Anno 1701
Banished
Caesar 3
Caesar 4
Civilization 2
Company of Heroes (Steam)
C&C Tiberian Sun
Close Combat – Panthers in the Fog
Close Combat – Gateway to Caen
Commandos Behind Enemy Lines
Commandos Beyond the Call of Duty
Dune 2000
Diablo
Diablo 2
Empire Earth
Emperor – Rise of a Middle Kingdom
Fallout Tactics
Fallout 3
Fallout New Vegas
GTA 2
Heroes of Might and Magic
Heroes of Might and Magic 2
Heroes of Might and Magic 3
Heroes of Might and Magic 4
Heroes of Might and Magic V
Live for Speed
Medal of Honor Warchest
Might and Magic 8
Neverwinter Nights 
Neverwinter Nights 2
Pathologic HD
Pharaoh + Cleopatra
Pinball Space Cadet
Port Royale
Port Royale 2
Rollercoaster Tycoon
Rollercoaster Tycoon 2
Sid Meier’s Pirates!
Sim City 3000 – Unlimited
Spintires (Steam)
Star Wars – Battlefront 2
Star Wars Empire at War
Star Wars Galactic Battlegrounds
Star Wars Rebelion
Stronghold HD
Stronghold Crusader
Stronghold Crusader 2
Submarine Titan
The Elder Scrolls V – Skyrim (Steam)
The Elder Scrolls III – Morrowind
Trackmania Nations Forever
Tombraider IV
Tombraider II
Valiant Hearts (Uplay)
Zeus & Poseidon

Tested and doesn’t work in Catalina yet:
Red Alert (16bit)
Command & Conquer (16bit)
Tomb Raider III (16bit)
Fallout (16bit)
Fallout 2 (16bit)
Soldiers Heroes of WW 2 (Will probably work when more engines get available for Catalina)

Top Games Coming This Year!

Top Games Coming This Year!

With hundreds of video games set to be unveiled in 2020, it’s going to be a huge year for the gaming world. For many gamers, several highly anticipated titles will consume the larger part of our time, but you can also expect a few surprises as the year unfolds. Here are the top five games coming in 2020.

Doom Eternal

Whether you’re an avid gamer or spend most of your time at us-online-casino.us tracking the best online casino, Doom Eternal is a title you don’t to miss. The sequel to 2016’s Doom reboot will be unveiled on 20th March this year, and it will be available on PC, PS4, Switch and Xbox One.

Doom Eternal promises to open the Terra Firma itself to the horrors of Hell, something that Doomguy is not happy about. As such, players should be ready for another epic battle against the underworld’s pantheon of demonic nasties.

Half-Life: Alyx

Set to be released in March this year on PC, this new half-life game is set to stand between the events of the game’s first and second release. You get to play as Alyx Vance who has the fate of the world in his hands.

As part of the growing resistance, you’ll be trying to take on an alien race called the Combine and help keep humanity alive. The game developers, Valve, revealed that the game would also involve puzzle-solving, visceral combat, and environmental interactions.

Persona 5 Royal

In what seems like the enhanced edition of the Persona 5 game, the Phantom Thieves are set to come to life again in full swing. However, Persona 5 Royal introduces a new semester, new characters, a new area and additional storylines. The royal is not only a great reason to dive in and tuck into the amazing adventure if you missed it the first time, but also an excellent excuse to get your heart stolen by the beautiful Phantom thieves again.

Resident Evil 3 Remake

It’s official; Capcom will be releasing the Resident Evil 3 remake in April this year, reuniting us with Carlos Oliveria and Jill Valentine.  The horrific villain nemesis will also be making a comeback, and things are expected to get hotter compared to the Resident Evil 2 remake.

If the second remake is anything to go by, the return of 3 is expected to be epic as it takes us on another zombie-infested fright fest. It will be great to see the original 1999 release take a new face, and the developers have already revealed it will be available in PC, Xbox One and PS4.

Godfall

Being among the first few games set to be unveiled on Sony’s next-generation console, Godfall will land on PS5 towards the end of the year. Counterplay, the developer, describes the game as a loot-driven action RPG that focuses on real-time combat. The new title is set in a fantasy world packed with heroic knights, forbidden realms and arcane magic. Fortunately, the game will be available in both solo and co-op mode and PC gamers won’t be left out either.

Porting Kit issues when installing games since latest update (PK Version 3.0.13)

Update:
It looks like a bunch of people having the” Error while listing folder contents: Dosdivices doesn’t exist.” issue are Catalina users which haven’t disabled SIP. For those people please follow these instructions:

  • Click the Apple symbol in the Menu bar.
  • Click Restart…
  • Hold down Command-R to reboot into Recovery Mode.
  • Click Utilities.
  • Select Terminal.
  • Type csrutil disable.
  • Press Return or Enter on your keyboard.
  • Click the Apple symbol in the Menu bar.
  • Click Restart…

We hope to get PK working with SIP enabled soon. Untill then, make sure SIP is disabled for using PK. IF you want SIP to be enabled, I strongly recommend Crossover for now for the time being

===========

A quick heads up! There has been een issue with one of the latest PK versions causing: ” Error while listing folder contents: Dosdivices doesn’t exist.” Please update to latest version of PK to resolve it, we are still in testing face if it resolves the problems. Please report back when issues still occur with Portingkit version 3.0.18.

Thanks in advance and bear with us. We want resolve it as soon as possible.

It’s Official: Porting Kit is Catalina ready now!

It took a long while and thanks to the hard work of Dean alias Gcenx of the unofficial Wineskin, and Vitor from the Portingkit team, and of course many thanks to Codeweavers, who made the 32bit->64bit conversion possible, we finally have something to work with! It’s not perfect yet but, it at least Porting Kit (with the 32-bit games) works now with SIP disabled.

Important:
Existing installed game ports, needs to be re-installed. It needs the WS11 engines now in Catalina! So don’t panic when you launch your installed games, it’s “Normal” that it doesn’t work, (because of the old engine it still contains) it needs to be reinstalled.

I am also proud to introduce Dean alias Gcenx into the Porting Kit team :) With his Wineskin knowledge we can streamline Porting Kit more and more using the Wineskin app. So a big welcome to him!

How it works?
Exact the same as you used to, but you need to have SIP disabled. SIP in Catalina has some enhancements/improvements has been introduced which overlaps and reinforces the filesystem protections that SIP provides. So that causes that Porting Kit SIP enabled worked in Mojave and now not in Catalina. So it needs to be disabled for Porting Kit to work (Yes, your system will still be good protected, but not that tight as when SIP enabled). So you have to disable it using these instructions:

  1. Click the Apple symbol in the Menu bar.
  2. Click Restart…
  3. Hold down Command-R to reboot into Recovery Mode.
  4. Click Utilities.
  5. Select Terminal.
  6. Type csrutil disable.
  7. Press Return or Enter on your keyboard.
  8. Click the Apple symbol in the Menu bar.
  9. Click Restart…

Or check these video instructions…. how to do that.

Some challenges which still needs to be overcome:
– SIP Disabled (needs to be enabled in the end)
– Only 2 Wine Engines available (newest ones) to use
– Some bugs in games (as comes with every new Mac OS)
– Popup of “security input” settings may appear at launch

All challenges which we hope to get fixed through time. At least we have something what works in Catalina when SIP is disabled (for now) of course.

Go to Catalina yes or no?
Thats up to you. You can wait until we fix the issues. Or if you are on Catalina and want SIP to be enabled, I strongly recommend Crossover for now. Not bad to support the people who made the 32bit->64bit technology. If you are already on Catalina, don’t bother SIP, then you can use Porting Kit :)

Steam client issues resolved and more news about Portingkit / Catalina support!

Steam Client issues Resolved!
Great news! The Steam client issues which has been around for a few months (but with workaround), has finally been resolved! The Steam-ports has been updated (couple ones left, will be done today and tomorrow Already done) and if you have a steam game installed and you want it to be fixed, it is required to delete the old port and reinstall the new/updated one. The fix also includes a working steam chat and a working store :)

Catalina 10.15*x OS support!
Besides this great news, we have other news as well. Very soon we will bring out an update of Porting Kit which is compatible with Catalina… BUT!!! Will work only with SIP disabled at the moment. SIP makes your Mac more secure, but with it’s limitations at prevents to let Porting Kit work properly. We are working on that, so if you prefer your Mac to optimal secure, then I advise to use Crossover for now until we have it working with SIP enabled as well. But for the people who don’t care about SIP and cannot wait, the option is there to use Porting Kit in Catalina when the update comes out :) Besides that it will still contain a few bugs (like it will ask to approve key-input in security with every launch of a game).

Other news!
Other existing bugs, like the “main exe not found” and some bonus error messages (besides the basic GOG installer error notifications) after an installation of the game, we think we found a fix for that as well and will be implemented in the next Porting Kit update! Last but not least, Vitor is working hard to rewrite Porting Kit from scratch so it will be also compatible for Linux and even Windows! But that’s not all, because when it is rewritten, it will be more stable and clean as well because of the renewing code which was old and outdated and containing bugs.

So bear with us for just little while longer before we can release an even better and cooler and more compatible Porting Kit!

 

We are close!! Sneakpeak screenshot!

Just a heads up! We have a steam fix ready (new engine) and as you can see we can run 32 bit games in Catalina, but still with SIP disabled for now. We are working to get it working with it enabled as well, but that will take some more time because that runs into some issues. We haveat least something for the Catalina users. We need a bit more testing and then we gonna decide to push the Catalina support update (SIP disabled required), or we gonna wait out until SIP enabled is working properly.

Cool stuff is coming soon!! Bear with us! Keep an eye out on the blog!

News update Porting Kit and Catalina

So far so good. We are working hard to make it happen. Codeweavers (Crossover) managed to have it working already as mentioned in an earlier post. We are working hard with the help of Dean (Wineskin developer) to get 32bit-to-64bit conversion made possible by Ken Thomas from Codeweavers work in Wineskin. We hope to have some stuff ready in the beginning of the year.

But that is not all, Vitor is working hard to get Porting Kit completely rewritten again in “Electron” which will make it cross-platform (also Linux or even Windows!). It will fix also a lot of bugs which has been in the old app PK3.0. The new Portingkit will be called PK4.0 and have instead of specific icons, a more steam like view. Below a little preview screenshot from the GUI (in early stage).

Again we are working hard to make Porting Kit ready for the future and multi-platform :) I keep you posted and have a great new year!