Porting Kit update 3.0.30 released!

[Update!]
As you all may know we are working hard on Porting Kit 4.0 which will be completely rewritten and also has way much extra possibilities and features and is written in a multiplatform source-code which will make a Linux and even Windows version of Porting Kit possible. But before this New version can be released (within few months) we have Porting Kit 3.0 having some major bugs. So we made a few fixes past days and will do 2 more before the full focus will be on Porting Kit 4.0. Below the fixes implemented with version 3.0.30.

Properties window:
The update of 2 days back fixed the bug which could apply/save the “properties” window of an installed port (spacing).

Mac driver selection:
Another way important fix is that the X11 driver was selected at all times even when Mac Driver was set on the server side. In most cases Porting Kit would use the Mac Driver anyway, but in some cases brought up some bugs which could causes games not to function properly. That issue is fixed, and If you installed past 2 months a game and is not function very well I recommend to check (more –> wineskin tools –> open wineskin –> screen settings –> select the mac driver instead) and change it to Mac driver or reinstall the port.

Installer is not forced in forefront anymore:
Yes, it may have been annoying but Porting Kit forced the installer to the forefront which made it not possible to do something else (with good reason) because the installation process needs to be closed properly or there will not be a “play” button to start the game. So all Porting Kit Installer windows needs to be closed first. Sometimes an installer window still hides behind the Porting kit, so that’s why. But on the other hand some installers flicker (like Red Alert 2 ) when the window is forced to front. So that makes the installation a bit more responsibility of the user now to close it properly :)

Porting Kit should move itself to the Applications folder if App Translocation is happening:
Translocation is a real curse on the Mac, and cause of crashes and freezes and other bugs, so the best simple way is simply move the Porting Kit app to the Apps/application folder at all times.

Custom Exe’s Fixed:
Another recent bug was that you could run custom exe’s using the quick menu on the left of the library (local installed ports), but when you clicked it first and then on “play” it would only launch the main game (not the DLC/Setings/Custom exe). That has now been fixed :)

Now these bugs are fixed, full attention of development will now go to Porting Kit 4.0 instead of 3.0.

If you didn’t got the message for the update yet, then do it manually using Porting Kit top menu –> check for updates.

Check the release notes up here…

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