Steambuild 64bit/D3D11 port in Porting Kit

Today we added the Steambuild 64bit/D3D11 port into Porting Kit. The port contains the basic build 64bit build with D3D11, including VCRuntime 2017 support. You can use this port to try all you 64bit DirectX 11 games in it. Quite a bunch should work in it now, but no guarantees of course, and AMD Radeon should probably better be supported then Nvidia and Intel Iris/Intel HD cards. Let us know if you have a game fully working in it so we can add it into the Porting Kit Database :) When you want cheap steam keys, then go to Kinguin to get some 64bit DirectX11 games. Happy gaming!

Remember we don’t support all games, but only the games in the Porting Kit database. When the forum is back up very soon, you may post your help request there for the community.

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9 Comments
  1. Hi!
    This is pretty amazing, only that it doesn’t completely work, or I’m missing something.
    I installed Company of Heroes (what else would you want to install) on my MacOC Catalina 10.15.17
    The only problem is that it asks for an update of DirectX, but Steam can’t run the update, because DirectX doesn’t run on Mac. So I have downloaded your program especially for DirectX games on Mac, but I can’r run them.

    Any thoughts? I would very much hope to use this feature!

    Kind regards,
    Janwillem

  2. That kind of games (Directx9) you don’t need to install in this port/wrapper. We have a separate wrapper for company of heroes in the porting Kit database. Directx9 games needs to be installed in Steambuild 1 and 2 wrappers. Only 64bit games with Directx11 should be tried with this engine.

    I just heard for example that The Sexy Brutale is working in that port.

  3. Hello!

    I was wondering if you can use DirectX 10 games in this wrapper as well? I’m not really sure if that qualifies as 32 or 64 bit.

    Thanks!

  4. there is a big difference in 32bit and 64bit, there is decent support in wine already with d3d10, but doesnt mean it always works. But it’s important to install 32bit games in 32bit wrappers and 64bit games in 64bit wrappers. the d3d11 ONLY works in 64bit engines and 64bit games. not on 32bit.

  5. Hey, I’m having issues in games like Ultrakill and Subnautica, where the mouse reporting appears to be broken. If I click the mouse, it acts as if I’ve moved it. If I move the mouse, the viewport goes absolutely wild, spinning every which way. Any ideas on what could be going on?

  6. I have tried using this over messing my previous wrapper for NBA2k14, I was wondering if new versions would be possible to play with my Nvidia card.

    The steam is installed as 32-bit, under Program Files(x86) and the games are installed as 32-bit. Is this intended?

    Previous wrapper used to install the game under Program Files, which was 64-bit.

  7. Oh, I have just realised that the previous one I installed was a 32-bit system, that’s why it did not say (x86). So sorry, please avoid my previous message.

  8. Hi,
    I installed portingkit and downloaded Steambuild 64bit/D3d11 so I could play Rome total war 2. I followed these directions

    “You can run the Windows version of Rome 2 on Mac OS using Porting Kit. It’s free at portingkit.com. Download and start Porting Kit and Install the “Steambuild 64bit/D3d11” port; it gives you the Windows version of Steam on your Mac. After installing, run Steambuild, and install the Windows version of Rome 2. Run Rome 2, but immediately go into the Advanced Graphics settings and choose “Shader Model 3″ and keep anti-aliasing off. (On my iMac, those two settings seem to be critical; the frame rate will plummet otherwise.) Install mods, whatever. Enjoy.”

    I got the game, pressed play and it looks like it’s going to launch but then nothing happens. Now the steambuild is completely frozen, even after I force quit it and opened it up again.

    Do you have any tips?

  9. I forgott to add that I’m running it on a new Imac

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